Source code for felupe.element._triangle

# -*- coding: utf-8 -*-
"""
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|    ___||    ___||   |    |  | |  ||    _  ||    ___|
|   |___ |   |___ |   |    |  |_|  ||   |_| ||   |___ 
|    ___||    ___||   |___ |       ||    ___||    ___|
|   |    |   |___ |       ||       ||   |    |   |___ 
|___|    |_______||_______||_______||___|    |_______|

This file is part of felupe.

Felupe is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Felupe is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Felupe.  If not, see <http://www.gnu.org/licenses/>.

"""

import numpy as np

from ._base import Element


[docs]class Triangle(Element): def __init__(self): super().__init__(shape=(3, 2)) self.points = np.array([[0, 0], [1, 0], [0, 1]], dtype=float)
[docs] def function(self, rs): "linear triangle shape functions" r, s = rs return np.array([1 - r - s, r, s])
[docs] def gradient(self, rs): "linear triangle gradient of shape functions" r, s = rs return np.array([[-1, -1], [1, 0], [0, 1]], dtype=float)
[docs]class TriangleMINI(Element): def __init__(self, bubble_multiplier=1.0): super().__init__(shape=(4, 2)) self.points = np.array([[0, 0], [1, 0], [0, 1], [1 / 3, 1 / 3]], dtype=float) self.bubble_multiplier = bubble_multiplier
[docs] def function(self, rs): "linear bubble-enriched triangle shape functions" r, s = rs a = self.bubble_multiplier return np.array([1 - r - s, r, s, a * r * s * (1 - r - s)])
[docs] def gradient(self, rs): "linear bubble-enriched triangle gradient of shape functions" r, s = rs a = self.bubble_multiplier return np.array( [ [-1, -1], [1, 0], [0, 1], [a * (s * (1 - r - s) - r * s), a * (r * (1 - r - s) - r * s)], ], dtype=float, )
[docs]class QuadraticTriangle(Element): def __init__(self): super().__init__(shape=(6, 2)) self.points = np.zeros(self.shape) self.points[:3] = np.array([[0, 0], [1, 0], [0, 1]], dtype=float) self.points[3] = np.mean(self.points[[0, 1]], axis=0) self.points[4] = np.mean(self.points[[1, 2]], axis=0) self.points[5] = np.mean(self.points[[2, 0]], axis=0)
[docs] def function(self, rs): "quadratic triangle shape functions" r, s = rs h = np.array( [1 - r - s, r, s, 4 * r * (1 - r - s), 4 * r * s, 4 * s * (1 - r - s)] ) h[0] += -h[3] / 2 - h[5] / 2 h[1] += -h[3] / 2 - h[4] / 2 h[2] += -h[4] / 2 - h[5] / 2 return h
[docs] def gradient(self, rs): "quadratic triangle gradient of shape functions" r, s = rs t1 = 1 - r - s t2 = r t3 = s dhdr_a = np.array([[-1, -1], [1, 0], [0, 1]], dtype=float) dhdr_b = np.array( [ [4 * (t1 - t2), -4 * t2], [4 * t3, 4 * t2], [-4 * t3, 4 * (t1 - t2)], ] ) dhdr = np.vstack((dhdr_a, dhdr_b)) dhdr[0] += -dhdr[3] / 2 - dhdr[5] / 2 dhdr[1] += -dhdr[3] / 2 - dhdr[4] / 2 dhdr[2] += -dhdr[4] / 2 - dhdr[5] / 2 return dhdr