Source code for felupe.mesh._geometry

# -*- coding: utf-8 -*-
"""
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|   |___ |   |___ |   |    |  |_|  ||   |_| ||   |___ 
|    ___||    ___||   |___ |       ||    ___||    ___|
|   |    |   |___ |       ||       ||   |    |   |___ 
|___|    |_______||_______||_______||___|    |_______|

This file is part of felupe.

Felupe is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Felupe is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Felupe.  If not, see <http://www.gnu.org/licenses/>.

"""

import numpy as np
from ._mesh import Mesh
from ._base import cube_hexa, rectangle_quad, line_line


[docs]class Line(Mesh): def __init__(self, a=0, b=1, n=2): self.a = a self.b = b self.n = n points, cells, cell_type = line_line(a, b, n) super().__init__(points, cells, cell_type)
[docs]class Rectangle(Mesh): def __init__(self, a=(0, 0), b=(1, 1), n=(2, 2)): self.a = a self.b = b self.n = n points, cells, cell_type = rectangle_quad(a, b, n) super().__init__(points, cells, cell_type)
[docs]class Cube(Mesh): def __init__(self, a=(0, 0, 0), b=(1, 1, 1), n=(2, 2, 2)): self.a = a self.b = b self.n = n points, cells, cell_type = cube_hexa(a, b, n) super().__init__(points, cells, cell_type)
[docs]class RectangleArbitraryOrderQuad(Mesh): def __init__(self, a=(0, 0), b=(1, 1), order=2): yv, xv = np.meshgrid( np.linspace(a[1], b[1], order + 1), np.linspace(a[0], b[0], order + 1), indexing="ij", ) points = np.vstack((xv.flatten(), yv.flatten())).T # search vertices xmin = min(points[:, 0]) ymin = min(points[:, 1]) xmax = max(points[:, 0]) ymax = max(points[:, 1]) def search_vertice(p, x, y): return np.where(np.logical_and(p[:, 0] == x, p[:, 1] == y))[0][0] def search_edge(p, a, x): return np.where(p[:, a] == x)[0][1:-1] v1 = search_vertice(points, xmin, ymin) v2 = search_vertice(points, xmax, ymin) v3 = search_vertice(points, xmax, ymax) v4 = search_vertice(points, xmin, ymax) vertices = [v1, v2, v3, v4] mask1 = np.ones_like(points[:, 0], dtype=bool) mask1[vertices] = 0 # points_no_verts = points[mask1] e1 = search_edge(points, 1, ymin) e2 = search_edge(points, 0, xmax) e3 = search_edge(points, 1, ymax) e4 = search_edge(points, 0, xmin) edges = np.hstack((e1, e2, e3, e4)) mask2 = np.ones_like(points[:, 0], dtype=bool) mask2[np.hstack((vertices, edges))] = 0 # points_no_verts_edges = points[mask2] face = np.arange(len(points))[mask2] cells = np.hstack((vertices, edges, face)).reshape(1, -1) super().__init__(points, cells, cell_type="VTK_LAGRANGE_QUADRILATERAL")
[docs]class CubeArbitraryOrderHexahedron(Mesh): def __init__(self, a=(0, 0, 0), b=(1, 1, 1), order=2): zv, yv, xv = np.meshgrid( np.linspace(a[2], b[2], order + 1), np.linspace(a[1], b[1], order + 1), np.linspace(a[0], b[0], order + 1), indexing="ij", ) points = np.vstack((xv.flatten(), yv.flatten(), zv.flatten())).T # search vertices xmin = min(points[:, 0]) ymin = min(points[:, 1]) zmin = min(points[:, 2]) xmax = max(points[:, 0]) ymax = max(points[:, 1]) zmax = max(points[:, 2]) def search_vertice(p, x, y, z): return np.where( np.logical_and(np.logical_and(p[:, 0] == x, p[:, 1] == y), p[:, 2] == z) )[0][0] def search_edge(p, a, b, x, y): return np.where(np.logical_and(p[:, a] == x, p[:, b] == y))[0][1:-1] def search_face(p, a, x, vertices, edges): face = np.where(points[:, a] == x)[0] mask = np.zeros_like(p[:, 0], dtype=bool) mask[face] = 1 mask[np.hstack((vertices, edges))] = 0 return np.arange(len(p[:, 0]))[mask] v1 = search_vertice(points, xmin, ymin, zmin) v2 = search_vertice(points, xmax, ymin, zmin) v3 = search_vertice(points, xmax, ymax, zmin) v4 = search_vertice(points, xmin, ymax, zmin) v5 = search_vertice(points, xmin, ymin, zmax) v6 = search_vertice(points, xmax, ymin, zmax) v7 = search_vertice(points, xmax, ymax, zmax) v8 = search_vertice(points, xmin, ymax, zmax) vertices = [v1, v2, v3, v4, v5, v6, v7, v8] mask1 = np.ones_like(points[:, 0], dtype=bool) mask1[vertices] = 0 # points_no_verts = points[mask1] e1 = search_edge(points, 1, 2, ymin, zmin) e2 = search_edge(points, 0, 2, xmax, zmin) e3 = search_edge(points, 1, 2, ymax, zmin) e4 = search_edge(points, 0, 2, xmin, zmin) e5 = search_edge(points, 1, 2, ymin, zmax) e6 = search_edge(points, 0, 2, xmax, zmax) e7 = search_edge(points, 1, 2, ymax, zmax) e8 = search_edge(points, 0, 2, xmin, zmax) e9 = search_edge(points, 0, 1, xmin, ymin) e10 = search_edge(points, 0, 1, xmax, ymin) e11 = search_edge(points, 0, 1, xmin, ymax) e12 = search_edge(points, 0, 1, xmax, ymax) edges = np.hstack((e1, e2, e3, e4, e5, e6, e7, e8, e9, e10, e11, e12)) mask2 = np.ones_like(points[:, 0], dtype=bool) mask2[np.hstack((vertices, edges))] = 0 # points_no_verts_edges = points[mask2] f1 = search_face(points, 0, xmin, vertices, edges) f2 = search_face(points, 0, xmax, vertices, edges) f3 = search_face(points, 1, ymin, vertices, edges) f4 = search_face(points, 1, ymax, vertices, edges) f5 = search_face(points, 2, zmin, vertices, edges) f6 = search_face(points, 2, zmax, vertices, edges) faces = np.hstack((f1, f2, f3, f4, f5, f6)) mask3 = np.ones_like(points[:, 0], dtype=bool) mask3[np.hstack((vertices, edges, faces))] = 0 volume = np.arange(len(points))[mask3] cells = np.hstack((vertices, edges, faces, volume)).reshape(1, -1) super().__init__(points, cells, cell_type="VTK_LAGRANGE_HEXAHEDRON")